Proceedings of the 6th Irish Game Based Learning Conference
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PDFItem Type:
Proceedings of a ConferenceDate:
2016Access:
openAccessCitation:
Felicia, P., Peirce, N., Brady, M. & Devitt, A., Irish Game Based Learning Conference, Proceedings of the 6th Irish Conference on Game-Based Learning, Trinity College Dublin, 6th, 1-2 September, 2016, 1-334Download Item:
Abstract:
Game-Based Learning is gaining a wider recognition amongst practitioners and industry, as a
relevant and efficient tool to promote and support learning and change.
This book is an invitation to explore and further understand the many facets that make game-based
approaches a truly interesting and effective tool to teach and train in the 21st century. It includes
thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based
Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners,
students and other stakeholders meet and share their interest in games and education. These chapters
touch on some very important topics including social change, gamification, language learning, and
medical training. Together, these chapters illustrate the advancements in the field of Game-Based
Learning, the challenges faced by developers and educators, as well as the opportunities that this
medium can offer.
Each chapter is written with practicality in mind in an effort to provide the reader with both a solid
theoretical approach and background, coupled to some practical guidelines and suggestions that can
be applied easily.
We hope you enjoy this book and that it motivates you to tap into the many possibilities offered by
games to instruct, motivate, and lead change.
URI:
http://www.igbl-conference.com/igbl2016-trinity-college-dublin/http://hdl.handle.net/2262/91086
Author's Homepage:
http://people.tcd.ie/devittanhttp://people.tcd.ie/bradyma
Other Titles:
Proceedings of the 6th Irish Conference on Game-Based LearningType of material:
Proceedings of a ConferenceURI:
http://www.igbl-conference.com/igbl2016-trinity-college-dublin/http://hdl.handle.net/2262/91086
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Series/Report no:
6th;Availability:
Full text availableKeywords:
Game-based learning, Gamification, Education, Language learning, Medical training, Social changeSubject (TCD):
Digital EngagementMetadata
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