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  • The development and evaluation of simulation models for bus operations planning 

    Ryan, Kevin T. (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 1978)
  • Perceptually-Adaptive Collision Detection for Real-time Computer Animation 

    O'SULLIVAN, CAROL ANN (Unversity of Dublin, Trinity College Dublin. Department of Computer Science, 1999)
    The aim of interactive animation systems is to create an exciting and real experience for viewers, to give them a feeling of immersion, of "being there". The tendency in the past has been to attempt to achieve this by ...
  • Neural network ensembles for financial time-series prediction and risk management 

    Carney, John G. (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2000)
    Neural Network Ensembles for Financial Time-Series Prediction and Risk Management. Recently, neural networks have become popular tools for modelling financial markets. Much of this popularity can be attributed to the fact ...
  • Multi-Party Electronic Payments for Mobile Communications 

    Peirce, Michael (University of Dublin, Trinity College. Department of Computer Science, 2000-10)
    As mobile communications become increasingly sophisticated and ubiquitous, traditional mobile billing with its implicit trust relationships will no longer be adequate. With a large number of different sized mobile networks, ...
  • Database Sampling to Support the Development of Data-Intensive Applications 

    Bisbal, Jesus (University of Dublin, Trinity College. Department of Computer Science, 2000-10)
    A prototype database is a model of a database which exhibits the desired properties, in terms of its schema and/or data values, of an operational database. Database prototyping has been proposed as a technique to support ...
  • Monte Carlo simulation for global illumination 

    Leeson, William (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2001)
    The aim of global illumination is to produce a realistic image that is indistinguishable from a real image of that scene in the least amount of time. This is achieved by modelling the physical laws that govern light ...
  • Bounding volume hierarchies for level-of-detail collision handling 

    Bradshaw, Gareth (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2002)
    Enforcing solidity of objects within simulations is a major computational overhead. Detecting interactions between bodies is a large part of this overhead. Many researchers have used hybrid collision detection algorithms ...
  • Aggregating case-based reasoners in ensembles : an approach in support of explanation 

    Zenobi, Gabriele (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2003)
    Among the reasons for the success Case-Based Reasoning (CBR) has achieved in tackling supervised learning problems, is certainly the capability to give a ranking to any case stored in the database depending on its similarity ...
  • Adaptive levels of detail for interactive Collision Handling 

    Dingliana, John Lalzoliana (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2003)
    Collision Handling has long been a major bottleneck in physically based animation. As scene complexity increases the problem becomes critical enough to prohibit real-time performance in the animation system. Previous ...
  • Event-Based Middleware for Collaborative Ad Hoc Applications 

    MEIER, RENE (University of Dublin, Trinity College. Department of Computer Science, 2003-09)
    Middleware supporting event-based communication is widely recognised as being well suited to interconnecting the components of mobile applications since it naturally accommodates a dynamically changing population of ...
  • Supporting Mobile Computing in Object-Oriented Middleware Architectures 

    HAAHR, MADS (University of Dublin, Trinity College. Department of Computer Science, 2003-10)
    The distributed object paradigm is now widely accepted as a suitable abstraction for building distributed applications. Numerous system architectures based on the paradigm have been proposed, and software frameworks ...
  • Smart Radio: Building Community-Based Internet Music Radio 

    Hayes, Conor (University of Dublin, Trinity College. Department of Computer Science, 2003-10)
    The success of file-sharing networks demonstrates that there is a huge potential market for digital music services, if the music industry can find a service model that is attractive to listeners. The concept of digital ...
  • On-demand multimedia server clustering using dynamic content replication 

    Dukes, Jonathan (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    This thesis examines the provision of on-demand multimedia streaming services using clusters of commodity PCs. In the proposed HammerHead multimedia server cluster architecture, a dynamic content replication policy is ...
  • Completely unanticipated dynamic adaptation of software 

    KEENEY, JOHN (Trinity College Dublin, Dublin University - Trinity College, Department of Computer Science, 2004)
    Dynamic adaptation of software behaviour refers to the act of changing the behaviour of some part of a software system as it executes, without stopping or restarting it. It is difficult to dynamically adapt software if ...
  • Towards a formal method for distributed object-oriented systems 

    Tyrrell, Malcolm (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    We present two components of a special purpose formal method intended to support the modelling and development of distributed object-oriented systems. The first component is a language, called Oompa, in which designs for ...
  • Bottom-up visual attention for autonomous virtual human animation 

    Peters, Christopher (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    Animating autonomous virtual humans in a plausible manner is a difficult proposition. As social creatures, humans must be able to interact with each other from an early age and communication is often subject to many nuances. ...
  • Naked objects 

    Pawson, Richard (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    The original concept of object-oriented software development was that the objects would be 'behaviouslly-complete' representations of the domain entities that they model. Although object oriented technologies now pervade ...
  • Time Bounded Medium Access Control for ad hoc networks 

    Cunningham, Raymond (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    The widespread adoption and deployment of wireless local area networking and in particular wireless ad hoc networking poses a number of challenging problems for distributed real-time applications use this wireless technology ...
  • Story Games and the OPIATE System: Using Case-Based Planning for Structuring Plots with an Expert Story Director Agent and Enacting them in a Socially Simulated Game World 

    Fairclough, Chris (University of Dublin, Trinity College. Department of Computer Science, 2004-10)
    Storytelling in computer games has become a major selling point for new titles. With new games integrating compelling storylines with simulated worlds, there is increasingly a standard set of techniques used to tell a ...
  • The Decentralised Coordination of Self-Adaptive Components 

    Dowling, Jim (University of Dublin, Trinity College. Department of Computer Science, 2004-10)
    Distributed computing systems are moving towards increasingly autonomous operation and management, in which their interacting components can organise, regulate, repair and optimise themselves without human intervention. ...