Recent Submissions

  • Adaptive levels of detail for interactive Collision Handling 

    Dingliana, John Lalzoliana (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2003)
    Collision Handling has long been a major bottleneck in physically based animation. As scene complexity increases the problem becomes critical enough to prohibit real-time performance in the animation system. Previous ...
  • Time Bounded Medium Access Control for ad hoc networks 

    Cunningham, Raymond (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    The widespread adoption and deployment of wireless local area networking and in particular wireless ad hoc networking poses a number of challenging problems for distributed real-time applications use this wireless technology ...
  • Bounding volume hierarchies for level-of-detail collision handling 

    Bradshaw, Gareth (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2002)
    Enforcing solidity of objects within simulations is a major computational overhead. Detecting interactions between bodies is a large part of this overhead. Many researchers have used hybrid collision detection algorithms ...
  • Naked objects 

    Pawson, Richard (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)
    The original concept of object-oriented software development was that the objects would be 'behaviouslly-complete' representations of the domain entities that they model. Although object oriented technologies now pervade ...
  • TRANSIT: adapting the Internet for mobile & ad hoc operation 

    Toner, Stephen (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006)
    The current Internet struggles to cope with changing demands. Designed for a static network, the techniques that have evolved to configure devices, assign addresses and handle mobility, have proved inadequate in a mobile ...

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