dc.contributor.author | CASSELL, JUSTINE | |
dc.contributor.author | VILHJALMSSON, HANNES | |
dc.contributor.author | DINGLIANA, JOHN | |
dc.contributor.author | MACNAMEE, BRIAN | |
dc.contributor.author | PETERS, CHRISTOPHER | |
dc.contributor.author | GIANG, THANH | |
dc.contributor.author | DOBBYN, SIMON | en |
dc.contributor.author | O'SULLIVAN, CAROL ANN | en |
dc.date.accessioned | 2008-07-15T13:37:26Z | |
dc.date.available | 2008-07-15T13:37:26Z | |
dc.date.issued | 2002 | en |
dc.date.submitted | 2002 | en |
dc.identifier.citation | Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters and Thanh Giang 'Levels of detail for crowds and groups' in Computer Graphics Forum, 21, (4), 2002, pp 733 - 742. | en |
dc.identifier.other | Y | en |
dc.identifier.other | Y | en |
dc.identifier.other | Y | |
dc.identifier.uri | http://hdl.handle.net/2262/18760 | |
dc.description | PUBLISHED | en |
dc.description.abstract | Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing
the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches
that reduce the complexity of motions generated have also been proposed. In this paper, we describe
ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates
levels of detail for not only geometry and motion, but also includes a complexity gradient for natural
behaviour, both conversational and social. | en |
dc.format.extent | 1445251 bytes | |
dc.format.extent | 733 | en |
dc.format.extent | 742 | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Blackwell | en |
dc.relation.ispartofseries | 21 | en |
dc.relation.ispartofseries | 4 | en |
dc.relation.ispartofseries | Computer Graphics Forum | en |
dc.rights | Y | en |
dc.subject | crowd animation | en |
dc.subject | real-time animation | en |
dc.subject | collision handling | en |
dc.subject | human simulation | en |
dc.title | Levels of detail for crowds and groups | en |
dc.contributor.sponsor | Enterprise Ireland | |
dc.contributor.sponsor | Higher Education Authority | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/osullica | |
dc.identifier.rssinternalid | 3588 | en |
dc.identifier.rssuri | http://isg.cs.tcd.ie/cosulliv/Pubs/CGforumCrowds.pdf | en |