Levels of detail for crowds and groups
Citation:Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters and Thanh Giang 'Levels of detail for crowds and groups' in Computer Graphics Forum, 21, (4), 2002, pp 733 - 742.
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Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.
Higher Education Authority
Author: CASSELL, JUSTINE; VILHJALMSSON, HANNES; DINGLIANA, JOHN; MACNAMEE, BRIAN; PETERS, CHRISTOPHER; GIANG, THANH; DOBBYN, SIMON; O'SULLIVAN, CAROL ANN
Computer Graphics Forum
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