Usability Testing of Video Game Controllers: A Case Study
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PDFItem Type:
Book ChapterDate:
2016Access:
openAccessCitation:
Young, G.W., Kehoe, A. & Murphy, D., Usability Testing of Video Game Controllers: A Case Study, M. A. Garcia-Ruiz, Games User Research: A Case Study Approach, A K Peters/CRC Press, 2016, 145 - 188Download Item:
Abstract:
This chapter presents an investigation that compares the performance of game controllers
in two-dimensional pointing tasks as defined in the international standard that specifies the
requirements for nonkeyboard input devices, ISO 9241-9. In addition, we discuss the evaluation
of usability and user experience with these devices during gameplay. We compared
performance measurements for controllers while varying the user’s exposure to the different
feedback elements contained within each controller device. We assessed the performance
of the controllers according to the ISO 9241-9 evaluation recommendations. The devices
used in the study included a Logitech mouse and keyboard, a Logitech Bluetooth Touchpad
and keyboard, a Sony Playstation DualShock 4 controller, and Valve’s first-generation Steam
controller. Besides performance testing, we measured user experiences with the controllers
while playing a popular first-person video game. Participants were asked to complete game
levels for each type of controller and answer questions outlining their experience.
Author's Homepage:
http://people.tcd.ie/younggaOther Titles:
Games User Research: A Case Study ApproachPublisher:
A K Peters/CRC PressType of material:
Book ChapterCollections
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Full text availableKeywords:
Game controllers, Performance testing, Nonkeyboard input devices, Video games, User experienceSubject (TCD):
Creative Arts Practice , Creative Technologies , Digital Engagement , Digital Humanities , Computer & Video Games , HCISource URI:
https://www.crcpress.com/Games-User-Research-A-Case-Study-Approach/Garcia-Ruiz/p/book/9781498706407ISSN:
9781498706407Metadata
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