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dc.contributor.authorJohnson, Nicholas
dc.contributor.authorO'Dwyer, Neill
dc.contributor.authorSmolic, Aljosa
dc.contributor.authorPagés, Rafael
dc.contributor.authorOndrej, Jan
dc.contributor.authorMonaghan, David
dc.contributor.authorBates, Enda
dc.contributor.authorAmplianitis, Konstantinos
dc.date.accessioned2019-09-26T11:10:26Z
dc.date.available2019-09-26T11:10:26Z
dc.date.created12-16 August 2018en
dc.date.issued2018
dc.date.submitted2018en
dc.identifier.citationJohnson, N., O'Dwyer, N., Smolic, A., Pagés, R., Ondrej, J., Amplianitis, K. & Bates, E. 'Beckett in VR: Exploring Narrative Using Free-Viewpoint Video', [Poster], 2018en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/89559
dc.description.abstractThis poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 [O’Dwyer et al. 2017]. Actors are captured in a green screen environment using free-viewpoint video (FVV) techniques,and the scene is built in a game engine, complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text help elicit the conversational and interactive specificities of the digital medium. The work affirms the potential for interactive narrative in VR, opensnew experiences of the text, and highlights the reorganisation of the author–audience dynamicen
dc.language.isoenen
dc.rightsYen
dc.subjectSamuel Becketten
dc.subjectVirtual realityen
dc.subjectVR theatreen
dc.subjectFree viewpoint videoen
dc.subjectInteractive narrativeen
dc.titleBeckett in VR: Exploring Narrative Using Free-Viewpoint Videoen
dc.title.alternativeSIGGRAPH 2018en
dc.typePosteren
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/smolica
dc.identifier.peoplefinderurlhttp://people.tcd.ie/johnson
dc.identifier.peoplefinderurlhttp://people.tcd.ie/odwyerne
dc.identifier.rssinternalid188746
dc.identifier.doihttp://dx.doi.org/10.1145/3230744.3230774
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Humanitiesen
dc.subject.TCDThemeIdentities in Transformationen
dc.subject.TCDThemeMaking Irelanden
dc.subject.TCDTagPerforming Artsen
dc.subject.TCDTagSamuel Becketten
dc.subject.TCDTagSamuel Becketten
dc.subject.TCDTagVirtual Realityen
dc.subject.TCDTagVirtual Realityen
dc.subject.TCDTagVirtual Realityen
dc.subject.TCDTagVirtual realityen
dc.subject.TCDTagsamuel becketten
dc.identifier.rssurihttps://v-sense.scss.tcd.ie/?p=861
dc.contributor.sponsorTrinity College Dublin (TCD)en
dc.contributor.sponsorGrantNumberTLRH Interdisciplinary Seed Fund 17-18en
dc.contributor.sponsorScience Foundation Ireland (SFI)en
dc.contributor.sponsorGrantNumber15/RP/2776en


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