dc.contributor.author | Johnson, Nicholas | |
dc.contributor.author | O'Dwyer, Neill | |
dc.contributor.author | Smolic, Aljosa | |
dc.contributor.author | Pagés, Rafael | |
dc.contributor.author | Ondrej, Jan | |
dc.contributor.author | Monaghan, David | |
dc.contributor.author | Bates, Enda | |
dc.contributor.author | Amplianitis, Konstantinos | |
dc.date.accessioned | 2019-09-26T11:10:26Z | |
dc.date.available | 2019-09-26T11:10:26Z | |
dc.date.created | 12-16 August 2018 | en |
dc.date.issued | 2018 | |
dc.date.submitted | 2018 | en |
dc.identifier.citation | Johnson, N., O'Dwyer, N., Smolic, A., Pagés, R., Ondrej, J., Amplianitis, K. & Bates, E. 'Beckett in VR: Exploring Narrative Using Free-Viewpoint Video', [Poster], 2018 | en |
dc.identifier.other | Y | |
dc.identifier.uri | http://hdl.handle.net/2262/89559 | |
dc.description.abstract | This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 [O’Dwyer et al. 2017]. Actors are captured in a green screen environment using free-viewpoint video (FVV) techniques,and the scene is built in a game engine, complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text help elicit the conversational and interactive specificities of the digital medium. The work affirms the potential for interactive narrative in VR, opensnew experiences of the text, and highlights the reorganisation of the author–audience dynamic | en |
dc.language.iso | en | en |
dc.rights | Y | en |
dc.subject | Samuel Beckett | en |
dc.subject | Virtual reality | en |
dc.subject | VR theatre | en |
dc.subject | Free viewpoint video | en |
dc.subject | Interactive narrative | en |
dc.title | Beckett in VR: Exploring Narrative Using Free-Viewpoint Video | en |
dc.title.alternative | SIGGRAPH 2018 | en |
dc.type | Poster | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/smolica | |
dc.identifier.peoplefinderurl | http://people.tcd.ie/johnson | |
dc.identifier.peoplefinderurl | http://people.tcd.ie/odwyerne | |
dc.identifier.rssinternalid | 188746 | |
dc.identifier.doi | http://dx.doi.org/10.1145/3230744.3230774 | |
dc.rights.ecaccessrights | openAccess | |
dc.subject.TCDTheme | Creative Arts Practice | en |
dc.subject.TCDTheme | Creative Technologies | en |
dc.subject.TCDTheme | Digital Humanities | en |
dc.subject.TCDTheme | Identities in Transformation | en |
dc.subject.TCDTheme | Making Ireland | en |
dc.subject.TCDTag | Performing Arts | en |
dc.subject.TCDTag | Samuel Beckett | en |
dc.subject.TCDTag | Samuel Beckett | en |
dc.subject.TCDTag | Virtual Reality | en |
dc.subject.TCDTag | Virtual Reality | en |
dc.subject.TCDTag | Virtual Reality | en |
dc.subject.TCDTag | Virtual reality | en |
dc.subject.TCDTag | samuel beckett | en |
dc.identifier.rssuri | https://v-sense.scss.tcd.ie/?p=861 | |
dc.contributor.sponsor | Trinity College Dublin (TCD) | en |
dc.contributor.sponsorGrantNumber | TLRH Interdisciplinary Seed Fund 17-18 | en |
dc.contributor.sponsor | Science Foundation Ireland (SFI) | en |
dc.contributor.sponsorGrantNumber | 15/RP/2776 | en |