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dc.contributor.authorWADE, VINCENTen
dc.contributor.authorCONLAN, OWENen
dc.contributor.authorPEIRCE, NEILen
dc.contributor.editorKinshuk, Eisenberg, M.en
dc.date.accessioned2010-04-21T17:29:04Z
dc.date.available2010-04-21T17:29:04Z
dc.date.created17-19 November 2008en
dc.date.issued2008en
dc.date.submitted2008en
dc.identifier.citationPeirce, N., Conlan, O., Wade, V., Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences, Second IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008), Banff, Canada, 17-19 November 2008, Kinshuk, Eisenberg, M., IEEE Computer Society Press, 2008, 8en
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/39164
dc.descriptionPUBLISHEDen
dc.descriptionBanff, Canadaen
dc.description.abstractEducational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.en
dc.format.extent8en
dc.language.isoenen
dc.publisherIEEE Computer Society Pressen
dc.rightsYen
dc.subjectcomputer aided instructionen
dc.subjectcomputer gamesen
dc.subjectsoftware architectureen
dc.subjectComputer Science
dc.titleAdaptive Educational Games: Providing Non-invasive Personalised Learning Experiencesen
dc.title.alternativeSecond IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008)en
dc.typeConference Paperen
dc.contributor.sponsorScience Foundation Ireland (SFI)en
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/owconlanen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/npeirceen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/vwadeen
dc.identifier.rssinternalid53788en
dc.subject.TCDThemeIntelligent Content & Communicationsen
dc.identifier.rssurihttp://dx.doi.org/10.1109/DIGITEL.2008.30en
dc.identifier.rssurihttps://www.cs.tcd.ie/Owen.Conlan/publications/DIGITEL_2008_Conlan.pdfen


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