The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
Citation:Karl O'Connell, Vinny Cahill, Andrew Condon, Stephen McGerty, Gradimir Starovic, and Brendan Tangney., The VOID shell: A toolkit for the development of distributed video games and virtual worlds., Workshop on Simulation and Interaction in Virtual Environments, University of Iowa, July, 1995, 172-177
The void Shell.pdf (published (author copy) peer-reviewed) 145.2Kb
This paper presents a brief overview of the void ap- proach to the design and implementation of next- generation (distributed) video games and other inter- active virtual world applications. The main features of the void Shell, a toolkit for object-oriented game and virtual world development, are described including its object model and associated class libraries as well as the tools provided for the game designer and program- mer.
University of Iowa
Other Titles:Workshop on Simulation and Interaction in Virtual Environments
Type of material:Conference Paper
Availability:Full text available