The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
Citation:
Karl O'Connell, Vinny Cahill, Andrew Condon, Stephen McGerty, Gradimir Starovic, and Brendan Tangney., The VOID shell: A toolkit for the development of distributed video games and virtual worlds., Workshop on Simulation and Interaction in Virtual Environments, University of Iowa, July, 1995, 172-177Download Item:

Abstract:
This paper presents a brief overview of the void ap-
proach to the design and implementation of next-
generation (distributed) video games and other inter-
active virtual world applications. The main features of
the void Shell, a toolkit for object-oriented game and
virtual world development, are described including its
object model and associated class libraries as well as
the tools provided for the game designer and program-
mer.
Author's Homepage:
http://people.tcd.ie/vjcahillhttp://people.tcd.ie/dtangney
Description:
PUBLISHEDUniversity of Iowa
Author: CAHILL, VINNY; TANGNEY, BRENDAN
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Workshop on Simulation and Interaction in Virtual EnvironmentsType of material:
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