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dc.contributor.authorHaahr, Mads
dc.contributor.editorLissa Holloway-Attaway and John T. Murrayen
dc.date.accessioned2024-03-19T10:16:26Z
dc.date.available2024-03-19T10:16:26Z
dc.date.created11-15 November 2023en
dc.date.issued2023
dc.date.submitted2023en
dc.identifier.citationMads Haahr, Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, Lissa Holloway-Attaway and John T. Murray, 14383-14384, Springer Verlag, 2023, 276 - 290en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/107328
dc.description.abstractCosmic horror, or Lovecraftian horror, is an important subgenre in horror fiction, which is concerned with the horror of the unknowable and incomprehensible. In cosmic horror, the thin veil of human sense-making through which we ordinarily perceive the world is inevitably destroyed through a confrontation with a deep and terrible truth about the universe. For the story protagonists, the encounter with the true nature of things practically always results in madness or death, or at least denial of the events that took place. While cosmic horror originates in literature, significant works exist also in films, graphic novels and games. However, while many games include elements from cosmic horror, the themes and genre conventions of cosmic horror mean that it is far from trivial for games to engage genuinely with the genre. This paper explores the potential for games to capture the feelings of experience of a Lovecraft story authentically via their mechanics and design. We give an overview of the genre conventions of literary cosmic horror and identify six narrative design “challenges” where the genre conventions of narrative-driven games appear to be directly incompatible with those of literary cosmic horror. For each challenge, we discuss the depth and nature of the seemingly irreconcilable differences and use examples from narrative horror games (Lovecraftian and otherwise) to identify potential solutions. Can games and cosmic horror really be mixed? And, if so, how?en
dc.format.extent276en
dc.format.extent290en
dc.language.isoenen
dc.publisherSpringer Verlagen
dc.relation.ispartofseries14383-14384;
dc.rightsYen
dc.subjectLovecraftian horroren
dc.subjectCosmic horroren
dc.subjectGame narrativeen
dc.subjectInteractive narrative designen
dc.titleLovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutionsen
dc.title.alternativeLecture Notes in Computer Science (LNCS)en
dc.title.alternativeInternational Conference for Interactive Digital Storytelling (ICIDS)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid264085
dc.identifier.doihttps://doi.org/10.1007/978-3-031-47655-6_17
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.identifier.orcid_id0000-0002-9273-6458


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