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dc.contributor.authorO'SULLIVAN, CAROL ANN
dc.contributor.authorDINGLIANA, JOHN
dc.date.accessioned2008-07-21T14:02:06Z
dc.date.available2008-07-21T14:02:06Z
dc.date.issued2001
dc.date.submitted2001en
dc.identifier.citationO'Sullivan, C. and Dingliana, J. 'Collisions and perception' in ACM Transactions on Graphics, 20, 2001, pp 151 - 168.en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/19079
dc.descriptionPUBLISHEDen
dc.description.abstractLevel of Detail (LOD) techniques for real-time rendering and related perceptual issues have received a lot of attention in recent years. Researchers have also begun to look at the issue of perceptually adaptive techniques for plausible physical simulations. In this paper, we are particularly interested in the problem of realistic collision simulation in scenes where large numbers of objects are colliding and processing must occur in real-time. An interruptible and therefore degradable collision handling mechanism is used and the perceptual impact of this degradation is explored. We look for ways in which we can optimise the realism of such simulations and describe a series of psychophysical experiments that investigated different factors affecting collision perception, including eccentricity, separation, distractors, causality and accuracy of physical response. Finally, strategies for incorporating these factors into a perceptually adaptive real-time simulation of large numbers of visually similar objects are presented.en
dc.format.extent151en
dc.format.extent168en
dc.format.extent1328737 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseries20en
dc.rightsYen
dc.subjectalgorithmsen
dc.subjectcollision handlingen
dc.titleCollisions and perceptionen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/acmcollisions.pdf


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