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dc.contributor.authorDINGLIANA, JOHN
dc.contributor.authorGIANG, THANH
dc.contributor.authorKAISER, MARY K.
dc.contributor.authorO'SULLIVAN, CAROL ANN
dc.contributor.authorO'SULLIVAN, CAROL ANNen
dc.date.accessioned2008-07-15T12:55:59Z
dc.date.available2008-07-15T12:55:59Z
dc.date.issued2003en
dc.date.issued2003
dc.date.submitted2003en
dc.identifier.citationCarol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser, Evaluating the visual fidelity of physically based animations, <i>ACM Transactions on Graphics</i>, 22, (3), 2003, p527 - 536en
dc.identifier.issn2384
dc.identifier.otherYen
dc.identifier.otherYen
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/18740
dc.descriptionPUBLISHEDen
dc.description.abstractFor many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to real-time frame-rate requirements, or intentionally for aesthetic reasons. To date, no generic means of evaluating or predicting the fidelity, either physical or visual, of the dynamic events occurring in an animation exists. As a first step towards providing such a metric, we present a set of psychophysical experiments that established some thresholds for human sensitivity to dynamic anomalies, including angular, momentum and spatio-temporal distortions applied to simple animations depicting the elastic collision of two rigid objects. In addition to finding significant acceptance thresholds for these distortions under varying conditions, we identified some interesting biases that indicate non-symmetric responses to these distortions (e.g., expansion of the angle between postcollision trajectories was preferred to contraction and increases in velocity were preferred to decreases). Based on these results, we derived a set of probability functions that can be used to evaluate the visual fidelity of a physically based simulation. To illustrate how our results could be used, two simple case studies of simulation levels of detail and constrained dynamics are presented.en
dc.format.extent1071028 bytes
dc.format.extent527en
dc.format.extent536en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.relation.ispartofseries22en
dc.relation.ispartofseries3en
dc.relation.ispartofseriesACM Transactions on Graphicsen
dc.rightsYen
dc.subjectanimationen
dc.subjectplausible simulationen
dc.subjectcollision handlingen
dc.subjectperceptual metricsen
dc.titleEvaluating the visual fidelity of physically based animationsen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullicaen
dc.identifier.rssinternalid2384en
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/fidelity.pdfen
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/fidelity.pdf
dc.contributor.sponsorHigher Education Authority


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