Browsing Computer Science (Scholarly Publications) by Title
Now showing items 1323-1342 of 1381
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Validating Interlinks between Linked Data Datasets with the SUMMR Methodology
(Springer Verlag, 2016) -
VAMP – a vision based sensor network for health care hygiene
(Springer, Berlin, Heidelberg, 2008)Adequate hand-washing has been shown to be a critical activity in preventing the transmission of infections such as MRSA in health-care environments. Hand-washing guidelines published by various health-care related ... -
VGDD: A virtual grid based data dissemination scheme for wireless sensor networks with mobile sink
(2015)Wireless sensor network (WSN) is considered as the enabling technology to bridge the gap between the physical and digital world. Some of the applications environments of WSN require a mobile sink to operate in the sensor ... -
Virtual Citation Proximity (VCP): Calculating Co-Citation-Proximity-Based Document Relatedness for Uncited Documents with Machine Learning
(2017)The relatedness of research articles, patents, legal documents, web pages, and other documents is often calculated with citation or hyperlink based approaches such as citation proximity analysis ... -
The Virtual DBA: Virtualizing Passive Optical Networks to Enable Multi-Service Operation in True Multi-Tenant Environments
(2020)This paper presents the concept of virtual dynamic bandwidth allocation (DBA), a method we propose to virtualize upstream capacity scheduling in passive optical networks (PONs), which provides multiple independent virtual ... -
Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences
(Maastricht University, Netherlands, 2021)While tangible cultural heritage is physically bound to a space and time, intangible cultural heritage may be undressed of its meaning if separated from the tangible cultural space where it originates (Bouchenaki, 2003). ... -
A virtual reality toolkit for the diagnosis and monitoring of myocardial infarctions
(2005)We have developed a software system that takes standard electrocardiogram (ECG) input and interprets this input along with user-defined and automatically defined markers to diagnose myocardial infarctions (MI). These ... -
Virtual shapers & movers: form and motion affect sex perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a ... -
Virtual Worlds: A New Environment for Constructionist Learning
(2019)Virtual worlds have the potential to provide a new environment in which to engage learners in constructionist activities. However, they were not designed for education and have features and affordances which are not ... -
Virtualised EAST-WEST PON Architecture Supporting Low-Latency communication for Mobile Functional-Split Based on Multi-Access Edge Computing
(2020)Ultralow latency end-to-end communication with high reliability is one of the most important requirements in 5G networks to support latency-critical applications. A recent approach toward this target is to deploy edge ... -
Vision-based reaching for autonomous virtual humans
(2002)A method for the generation of realistic real-time goal-directed virtual human arm motion is presented. Agents are endowed with a rudimentary synthetic vision and memory system that is used to gather and store data about ... -
Visual Attention-Aware Quality Estimation Framework for Omnidirectional Video using Spherical Voronoi Diagram
(2020)Omnidirectional video (ODV) enables viewers to look at every direction from a fixed point and provides a much more immersive experience than traditional 2D video. Assessing the video quality is important for delivering ODV ... -
Visualizing Narrative Structures and Learning Style Information in Personalized e-Learning Systems
(IEEE, 2007)This paper proposes a novel approach to the visualization of complex, but interrelated, sets of information to ease user cognition. Principally, it explores the potential of providing users of personalized e-Learning systems ... -
Voicing Suggestions and Enabling Reflection: Results of an Expert Discussion on Proactive Assistants for Time Management
(Association for Computing MachineryNew YorkNYUnited States, 2023)While voice-controllable Intelligent Personal Assistants (IPAs) have become widespread in recent years, they remain primarily reactive with rather constrained calendaring capabilities. Anticipating more adaptive and complex ... -
The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
(1995)This paper presents a brief overview of the void ap- proach to the design and implementation of next- generation (distributed) video games and other inter- active virtual world applications. The main features of the ...