Browsing Long Room Hub (Scholarly Publications) by Date of Publication
Now showing items 21-34 of 34
-
A virtual safe space? An approach of intersectionality and social identity to behavior in virtual environments
(2022)Health measures in response to the Covid-19 pandemic have confined millions to their homes and minimized social contacts. During this period, a significant proportion of social activities—including work, education, ... -
Discourse Coalitions in Internet Governance: Shaping Global Policy by Narratives and Definitions
(2022)Internet Governance is emerging as a new, important global policy domain. Within this domain, crucial clusters of issues are debated and addressed through multi-layered and heterogeneous processes, whose complexity challenges ... -
Digital Constitutionalism: In Search of a Content Governance Standard
(2022)This work is the output of a project funded by Facebook Research. The authors conducted their research independently and their findings were subject to external peer review. No review by Facebook Research or its associates ... -
The Ambiguity of Digital Sovereignty between Cybersecurity and Digital Rights
(2022)Digital sovereignty has become a popular concept in international relations and beyond. An increasing number of countries started to vindicate greater control on data flows and digital infrastructures affecting their ... -
Seeing Shapes in the Cloud: Perspectives from the Humanities on Interdisciplinary Data Integration
(2022)One of the major factors inhibiting interdisciplinary, data-driven research is how to capture provenance and facilitate the discovery, use, and reuse of discipline specific research data. The growing pressure to find ... -
Marco de Referencia para Impacto de Investigadore/as: Construcción de narrativas de impacto basadas en evidencias y centrada en las audiencias
(Trinity College Dublin, 2022)Este documento surge del trabajo desarrollado por las autoras como parte del Trinity College Dublin Research Impact Pilot, liderado por la Oficina del Decano de Investigación, del Trinity Long Room Hub Arts and Humanities ... -
Hegemonic practices in multistakeholder Internet governance: Participatory evangelism, quiet politics, and glorification of status quo at ICANN meetings
(2023)In this exploratory study we examine a less scrutinized aspect of multistakeholder arrangements: the presence and directionality of hegemonic power in the language used in the stakeholder deliberations. Specifically, we ... -
The Content Governance Dilemma Digital Constitutionalism, Social Media and the Search for a Global Standard
(Springer / Palgrave McMillan, 2023)One of the main issues of global social media governance relates to the definition of the rules governing online content moderation worldwide. One could think that it would be sufficient for online platforms to refer to ... -
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction
(2023)Virtual, augmented, and mixed reality technologies offer unparalleled opportunities for embodied presence in immersive digital environments. While these platforms are primarily discussed regarding their technological ... -
Taking the unreal seriously: enriching cognitive science with the notion of fictionality
(2023)Fictionality and fictional experiences are ubiquitous in people’s everyday lives in the forms of movies, novels, video games, pretense and role playing, and digital technology use. Despite this ubiquity, though, the field ... -
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing
(2024)Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, ... -
Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices
(2024)Smartphones’ popularity is largely based on their pervasiveness, portability, and the wide range of functions they encompass: they can play high-definition moving-image content without spatial and temporal constraints. ...