Now showing items 196-215 of 280

    • Perceptually-Adaptive Collision Detection for Real-time Computer Animation 

      O'SULLIVAN, CAROL ANN (Unversity of Dublin, Trinity College Dublin. Department of Computer Science, 1999)
      The aim of interactive animation systems is to create an exciting and real experience for viewers, to give them a feeling of immersion, of "being there". The tendency in the past has been to attempt to achieve this by ...
    • Personalised E-Learning Through Learning Style Aware Adaptive Systems 

      Canavan, John (Trinity College Dublin. Department of Computer Science, 2004-09)
      There are many factors than can influence the extent of learning. These would include factors such as the student's learning style and motivation for learning. In a learning environment, each individual student will have ...
    • Pervasive Application Rights Management Architecture 

      Dusparic, Ivana (University of Dublin, Trinity College. School of Computer Science and Statistics, 2005-07)
      This dissertation describes an application rights management architecture that combines license management with digital rights management to provide an integrated platform for the specification, generation, delivery and ...
    • Physical Model Generation in PDE Analysis using Model-based Case-based Reasoning 

      Finn, Donal; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 1994-11)
      Model generation has emerged as a key task in engineering design and analysis. AI research in this area has focused on model based reasoning emphasising qualitative models in attempting to automate this process. In this ...
    • Planning for Migration to a Next Generation Network 

      Hovland, Eirik (Trinity College Dublin. Department of Computer Science, 2001-09)
      This thesis describes the development of a software planning tool to be used in the migration process from a Public Switched Telephone Network to a Next Generation Network. The tool calculates the benefits obtained by ...
    • A Policy Creation and Enforcement Environment for an IP Network 

      McDonagh, Mark (Trinity College Dublin. Department of Computer Science, 2001-09)
      There is an increasing number of applications designed to run on the Internet whose Quality of Service (QoS) requirement is higher than the current offering from the IP network that being best effort. There has been a call ...
    • Polysemy in Conceptual Combination: Testing the Constraint Theory of Combination 

      Costello, Fintan; Keane, Mark T. (Trinity College Dublin, Department of Computer Science, 1996-12)
      Most novel noun-noun combinations are polysemous in that they tend to suggest several possible meanings. A finger cup can be a cup in which fingers are washed, a cup shaped like a finger, a narrow cup and so on. In this ...
    • Practical Solutions to the Problem of Diagonal Dominance in Kernel Document Clustering 

      Greene, Derek; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2006-02-07)
      In supervised kernel methods, it has been observed that the performance of the SVM classifier is poor in cases where the diagonal entries of the Gram matrix are large relative to the off-diagonal entries. This problem, ...
    • Predicting Probability Distributions for Surf Height Using an Ensemble of Mixture Density Networks 

      Carney, Michael; Cunningham, Padraig; Dowling, Jim (Trinity College Dublin, Department of Computer Science, 2006-02-10)
      There is a range of potential applications of Machine Learning where it would be more useful to predict the probability distribution for a variable rather than simply the most likely value for that variable. In meteorology ...
    • A Proactive Approach to Semantically Oriented Service Discovery 

      Lynch, David Thomas (Trinity College Dublin. Department of Computer Science, 2005-09)
      Web Service based computing has evolved immensely in recent years, supported by standards bodies, academic research and industry alike. One of the noticeable omissions from the web services architecture is that of standards ...
    • Proactive Persistent Agents - Using Situational Intelligence to Create Support Characters in Character-Centric Computer Games 

      Mac Namee, Brian (University of Dublin, Trinity College. Department of Computer Science, 2004-01)
      Throughout the 1990's computer game development was dominated by the improvement of game graphics. However, graphical excellence is now the norm rather than the exception, and so other technologies are coming to the fore ...
    • Producing Accurate Interpretable Clusters from High-Dimensional Data 

      Greene, Derek; Padraig, Cunningham (Trinity College Dublin, Department of Computer Science, 2005-05-19)
      The primary goal of cluster analysis is to produce clusters that accurately reflect the natural groupings in the data. A second objective that is important for high-dimensional data is to identify features that are ...
    • Program Restructuring to Introduce Design Patterns 

      O Cinneide, Mel; Nixon, Patrick (Trinity College Dublin, Department of Computer Science, 1999-02)
      In restructuring legacy code it may be useful to introduce a design pattern in order to add clarity to the system and thus facilitate further program evolution. We show that aspects of this transformation can be automated ...
    • Programme driven music radio 

      Hayes, Conor; Cunningham, Padraig; Clerkin, Patrick; Grimaldi, Marco (Trinity College Dublin, Department of Computer Science, 2002-01)
      This paper describes the operation of and research behind a networked application for the delivery of personalised streams of music at Trinity College Dublin. Smart Radio is a web based client-server application that ...
    • A Proposal for an Agent Architecture for Proactive Persistent Non Player Characters 

      Mac Namee, Brian; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2001-05)
      In the past, games development has been driven by the need to achieve more realistic graphics. This has resulted in a situation today with games set in visually stunning, and almost photo realistic worlds being the norm. ...
    • Quartz: A QoS Architecture for Open Systems 

      Siqueira, Frank (University of Dublin, Trinity College. Department of Computer Science, 1999-12)
      The term `QoS architecture? is used to describe middleware that provides applications with mechanisms for specification and enforcement of quality of service (QoS) requirements. These architectures administer the resources ...
    • Random subspacing for regression ensembles 

      Tsymbal, Alexey (Trinity College Dublin, Department of Computer Science, 2004)
      In this work we present a novel approach to ensemble learning for regression models, by combining the ensemble generation technique of random subspace method with the ensemble integration methods of Stacked Regression ...
    • Re-using Implicit Knowledge in Short-term Information Profiles for Context-sensitive Tasks 

      Hayes, Conor; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2005-02-22)
      Typically, case-based recommender systems recommend single items to the on-line customer. In this paper we introduce the idea of recommending a user-defined collection of items where the user has implicitly encoded ...
    • A Reaction Diffusion Model for Wireless Indoor Propagation 

      Clarke, Andrew (Trinity College Dublin. Department of Computer Science, 2002-09)
      The biological pattern formation system known as the reaction-diffusion mechanism is used as a base for a simulator which will predict the propagation of RF signals in an indoor environment. The reaction diffusion system ...
    • A Real Time Implementation of TBMAC using IEEE 802.11b 

      Gleeson, Mark (Trinity College Dublin. Department of Computer Science, 2004-09)
      Emergency services, and automated vehicle platoons are frequently used examples of the need for real-time ad hoc communication, which demand that communication be time bounded overall. The medium access control protocol ...