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  • Levels of detail for crowds and groups 

    CASSELL, JUSTINE; VILHJALMSSON, HANNES; DINGLIANA, JOHN; MACNAMEE, BRIAN; PETERS, CHRISTOPHER; GIANG, THANH; DOBBYN, SIMON; O'SULLIVAN, CAROL ANN (Blackwell, 2002)
    Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. ...
  • Men behaving appropriately: integrating the role passing technique into the ALOHA system 

    MACNAMEE, BRIAN; DOBBYN, SIMON; CUNNINGHAM, PADRAIG; O'SULLIVAN, CAROL ANN (2002)
    The Adaptive Level of Detail for Human Animation (ALOHA) system is a platform for animating virtual humans within a virtual environment using levels-of-detail for geometry, motion and conversational behaviour. Until now ...
  • Simulating virtual humans across diverse situations 

    MACNAMEE, BRIAN; DOBBYN, SIMON; CUNNINGHAM, PADRAIG; O'SULLIVAN, CAROL ANN (Springer, 2003)
    Perhaps due to its existentiality, the fact that simulated virtual humans give no impression of having an existence beyond their interactions with human users is often ignored in intelligent agent systems for virtual human ...