Browsing Computer Science (Scholarly Publications) by Subject "Taxonomy"
Now showing items 1-2 of 2
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A General-Purpose Taxonomy of Computer-Augmented Sports Systems
(IGI Global, 2009)The area of computer-augmented sports is large and complex and spans several disciplines. This chapter presents a general-purpose taxonomy of computer-augmented sports systems, which is intended to assist researchers and ... -
Procedural Puzzle Generation: A Survey
(2020)Procedural Content Generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating gameworlds, backstory and characters across many genres, in particular open-world games such as ...