Now showing items 1-2 of 2

    • A General-Purpose Taxonomy of Computer-Augmented Sports Systems 

      Cahill, Vinny; Haahr, Mads; Reilly, Sean; Barron, Peter; Moran, Kieran (IGI Global, 2009)
      The area of computer-augmented sports is large and complex and spans several disciplines. This chapter presents a general-purpose taxonomy of computer-augmented sports systems, which is intended to assist researchers and ...
    • Procedural Puzzle Generation: A Survey 

      Haahr, Mads (2020)
      Procedural Content Generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating gameworlds, backstory and characters across many genres, in particular open-world games such as ...