Recent Submissions

  • Judgments Of Emotional Reactions By Facial Emotion Recognition System: A Comparison 

    Malpani, Rishi (Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)
    The research begins by asserting that a change in the movement of the muscle group responsible for executing a facial action unit permits one to ascertain the person?s emotional state. The connection between muscle movements ...
  • Diachronic Word Sense Induction 

    Alsulaimani, Ashjan (Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2023)
    Learning from natural language is one of the great challenges of Natural Language Processing (NLP) and Machine Learning (ML). Word meanings evolve over time and one of the challenges is how to model such dynamic behaviour. ...
  • A Mobile Health Design Process to Improve User Engagement with Mobile Health 

    Ikwunne, Tochukwu Arinze (Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2023)
    It has been shown that less than 25 percent of people continue to use health and wellness apps after the first time they use them. Despite the importance of user engagement for the efficacy of such apps and mobile health ...
  • An Investigation of Teaching Approaches in a Non-formal Setting: An Exploratory Case Study of Irish CoderDojos 

    Alsheaibi, Abeer Sulaiman (Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2023)
    In a world where digital technologies are playing an ever-increasing role in peoples’ professional and personal lives, it is essential that individuals acquire the computer literacy skills needed to achieve their full ...
  • Understanding and Improving Physical Interactions in Virtual Reality 

    Yamac, Goksu (Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2023)
    An important challenge in AR/VR is to enable virtual interactions that look and feel natural. Our goal in this work was to identify certain failures of AR/VR interactions, understand them, and propose solutions for them ...

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