Case-Based Plan Recognition in Computer Games

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Trinity College Dublin, Department of Computer Science

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Fagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10

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In this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.

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Publisher: Trinity College Dublin, Department of Computer Science
Type of material: Technical Report