Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games

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Mads Haahr, Valentina Nisi, Joris Vreeke and Charlie Hargood, Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games, Proceedings of the International Conference on the Foundations of Digital Games (FDG '25), International Conference on the Foundations of Digital Games (FDG '25), Luzern, Switzerland, 15-18 April 2025, Johanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Ahmed Khalifa, Gabriella Barros, 2025, 38, ACM, 2025, 1 - 9

Abstract

For decades, digital technologies have been used to offer engaging experiences in cultural heritage sites, and these experiences have shown useful as a means to convey the histories associated with the sites. While some experiences are information-driven (e.g., tour guides), others are story-driven and therefore need a narrative justification for why the past and the present collide and in which way. This paper explores how narrative conventions from genre fiction – specifically, ghost stories, science fiction, historical fiction and fantasy – can frame narrative content in cultural heritage sites. We discuss these specific literary genres and their use in locative games to achieve the temporal collisions necessary for framing story-driven locative cultural heritage experiences. We identify the nature of the main temporal connections used by the different genres (including issues of narrative control) and offered a tentative mapping of the temporal connections onto an actual cultural heritage site.

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Luzern, Switzerland

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Sponsor: European Commission
Grant Number: 101094036

Author's Homepage: http://people.tcd.ie/haahrm
Other Titles: Proceedings of the International Conference on the Foundations of Digital Games (FDG '25)
Publisher: ACM
Type of material: Conference Paper