An interruptible algorithm for collision detection between deformable objects

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Eurographics

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Mendoza, C. and O'Sullivan, C. 'An interruptible algorithm for collision detection between deformable objects' in Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, Pisa, Italy, November 2005, pp. 73 - 80.

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This paper presents an approach to performing time-critical collision detection for deformable objects. The deformable objects are represented by dense meshes and their deformations are steered by a coarser mesh (reduced model) based on explicit nite elements. To achieve an interruptible algorithm, we use a sphere tree constructed using an adaptive medial-axis approximation of the dense mesh. The bounding spheres are updated using the coarse mesh, thus balancing computational accuracy and speed.

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Publisher: Eurographics
Type of material: Conference Paper