Animating humans on handlheld devices for interactive gaming

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Andrew Brosnan and Simon Dobbyn and John Hamill and Carol O'Sullivan 'Animating humans on handlheld devices for interactive gaming' in proceedings of the 18th International Conference on Computer Animation and Social Agents, The Hong Kong Polytechnic University, October 2005, edited by Baciu, G. and Lin, M. pp. 55 - 60.

Abstract

This paper examines the implementation and efficacy of impostor-based techniques on smallscreen devices, and compares their effectiveness with that of the same techniques when used on desktop computers. Firstly, a real-time computer game has been implemented on a Personal Digital Assistant (PDA), featuring animated humans in a virtual city. Secondly?in order to examine the potential of impostors on future, more advanced small screen devices? psychophysical experiments were conducted. The results suggest that just as for PC-based systems, impostors are a useful technique for crowd and urban simulation on handheld devices.

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Sponsor: Enterprise Ireland

Sponsor: Higher Education Authority