Hybrid representations and perceptual metrics for scalable human simulation
Loading...
Date
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Trinity College (Dublin, Ireland). School of Computer Science & Statistics
Access
openAccess
Embargo end date
Citation
Simon Dobbyn, 'Hybrid representations and perceptual metrics for scalable human simulation', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006, pp 186
Abstract
The simulation of large crowds of humans is important in many fields of computer graphics,
including real-time applications such as games, as they can breathe life into otherwise
static scenes and enhance believability. Such applications need to deal with having limited
resources available at each frame. With many hundreds or thousands of potential virtual
humans in a crowd, traditional techniques rapidly become overwhelmed and are not able to
sustain an interactive frame-rate. Therefore, simpler approaches to the rendering, animation
and behaviour control of the crowds are needed. Additionally, these new approaches must
provide for variety, as environments inhabited by carbon-copy clones can be disconcerting
and unrealistic.
Description
Endorsement
Review
Supplemented By
Referenced By
Qualification name: Doctor of Philosophy (Ph.D.)
Publisher: Trinity College (Dublin, Ireland). School of Computer Science & Statistics
Type of material: thesis

