Dog Code: Human to Quadruped Embodiment using Shared Codebooks
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Donal Egan, Alberto Jovane, Jan Szkaradek, George Fletcher, Darren Cosker, Rachel McDonnell, Dog Code: Human to Quadruped Embodiment using Shared Codebooks, Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, USA, 2024, 2024
Abstract
Many VR animal embodiment sytsems suffer from poor animation
fidelity, typically animating the animal avatars using inverse kinematics. We address this issue, presenting a novel deep-learning
method, centred around a shared codebook, for mapping human
motion to quadruped motion. Rather than trying to directly bridge
the gap from human motion to quadruped motion, a task which
has proven difficult, we first use a rule-based retargeter, relying on
inverse and forward kinematics, to retarget human motions to an
intermediate motion domain in which the motions share the same
skeleton as the quadruped. We then use finite scalar quantization
to construct a shared latent space, or codebook, between this intermediate domain and the quadruped motion domain. We do this
by first pre-defining a finite number of discrete latent codes and
then teaching these codes, using unsupervised deep-learning, to represent semantically similar motions in the two domains. We in-
corporate our real-time human-to-quadruped motion mapping into
a VR quadruped embodiment system. The output quadruped animations are natural and realistic, while also preserving the semantics
of users’ actions. Moreover, there is a strong synchrony between
the input human motions and retargeted quadruped motions, an
important factor for inducing a strong sense of VR embodiment.
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Sponsor: Science Foundation Ireland (SFI for RF)
Author's Homepage: http://people.tcd.ie/ramcdonn
Other Titles: Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games
Type of material: Conference Paper

