Towards Procedural Generation of Narrative Puzzles for Adventure Games

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Springer

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De Kegel, B. & Haahr, M., Towards Procedural Generation of Narrative Puzzles for Adventure Games, Lecture Notes in Computer Science (LNCS), Interntional Conference on Interactive Digital Storytelling (ICIDS), Snowbird, Utah, USA, 19-22 November 2019, Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young, 11869, 11869, Springer, 2019, 241 - 249

Abstract

Narrative puzzles involve exploration, logical thinking and progressing a story. This paper presents a narrative design innovation in the form of a system for the procedural generation of such puzzles for use in story-rich games or games with large open worlds. The approach uses an extended type of context-free grammar as the basis for both the generation algorithm and the puzzle solving. Each designer-defined rule in the grammar defines a possible behavior of item types in the game world. Puzzles are generated at runtime on a per area basis, through recursive generation of inputs for outputs. Given a valid grammar, the system guarantees that its puzzles are solvable.

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Author's Homepage: http://people.tcd.ie/haahrm
Other Titles: Lecture Notes in Computer Science (LNCS)
Publisher: Springer
Type of material: Conference Paper