School of Computer Science and Statistics
Academic/Research Units within this Academic/Research Unit
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Computer Science
Computer Science -
Statistics
Statistics
Recent Submissions
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User-oriented access to a multilingual database
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 1995)This thesis describes the development of a system that provides user-oriented access to a multilingual database. The database concerned is the 1872 Printed Catalogue of Trinity College, Dublin, which lists many rare and ... -
TOWARD GAMIFICATION IN SOFTWARE ENGINEERING PRACTICE
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)This thesis seeks to expand the explanation and examine the application of gamification strategies in software engineering practice, specifically in the education setting. I hypothesize that gamification strategies, deployed ... -
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions
(Springer Verlag, 2023)Cosmic horror, or Lovecraftian horror, is an important subgenre in horror fiction, which is concerned with the horror of the unknowable and incomprehensible. In cosmic horror, the thin veil of human sense-making through ... -
What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective
(Springer Verlag, 2023)Uncertain cultural heritage presents a dilemma in its narrative representation. History seeks to push a grand narrative, at the expense of less convenient narratives. Critical historiographic approaches favor the consideration ... -
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
(Springer Verlag, 2023)Narrative puzzles feature prominently in story-based open world video games where they form part of the progression of a narrative and require exploration and logical and creative thinking to solve. Open world games use ... -
The CLG Framework: A Methodical Approach to Designing Educational Video Games
(Springer Singapore, 2023)This paper introduces the Context Learning Game (CLG) framework, a game design framework developed for educational video games in formal education settings. The CLG framework is structured into three stages: context, ... -
Alice Dali MR: A Mixed Reality Interactive Narrative Experience
(Springer Verlag, 2023)This late breaking work paper presents Alice Dali Mixed Reality (MR), a cutting-edge, first-ever concept of an interactive experience using music, art and narrative in a new and interactive fashion for individual use and ... -
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D
(Springer Verlag, 2023)This paper presents a comprehensive evaluation of an educational video game, DS-Hacker 3D, that incorporates analogies to enhance the learning of conceptual knowledge in computer science, specifically Binary Search Tree ... -
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine
(Springer Verlag, 2023)This paper presents a serious game designed to help train child helpline counsellors in the detection and response to contacts by children risking conflict-related human trafficking and child sexual abuse and exploitation. ... -
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education
(Springer, 2023)This work-in-progress paper presents Synaesthesia Gallery AR: Journey Through the Senses, an educational game-like experience designed to bring awareness of synaesthesia, to learn and understand creativity of cross-modal ... -
Educational Video Game for Learning Binary Search Tree
(Springer Verlag, 2023)This demo paper presents two prototypes of an educational video game for learning Binary Search Tree data structure in higher education environments. The prototypes were used to evaluate the effectiveness of video games ... -
IoT Data Quality Assessment Framework using Adaptive Weighted Estimation Fusion
(2023)Timely data quality assessment has been shown to be crucial for the development of IoT-based applications. Different IoT applications' varying data quality requirements pose a challenge, as each application requires a ... -
Towards Procedural Generation of Narrative Puzzles for Open World Games
(Springer Verlag, 2023)Story Puzzle Heuristics for Interactive Narrative eXperiences (SPHINX) was developed as a system for generating narrative puzzles in adventure games. While SPHINX is capable of generating narrative puzzles for narrative ... -
Need a Good Book about Privacy? Evaluating Dictionary-Based Corpus Query for Detecting the Topic of Privacy in Literary Texts
(2024)This paper evaluates the usefulness of querying Vasalou et al.’s Privacy Dictionary (2011), a dictionary of 600+ words and phrases, in 131 canonical English-language novels from the long 19th century. We evaluate the ... -
NeuroDog: Quadruped Embodiment using Neural Networks
(2023)Virtual reality (VR) allows us to immerse ourselves in alternative worlds in which we can embody avatars to take on new identities. Usually, these avatars are humanoid or possess very strong anthropomorphic qualities. ... -
C3I-SynFace: A synthetic head pose and facial depth dataset using seed virtual human models
(2023)This article presents C3I-SynFace: a large-scale synthetic human face dataset with corresponding ground truth annotations of head pose and face depth generated using the iClone 7 Character Creator “Realistic Human 100” ... -
Feel the Music!—Audience Experiences of Audio–Tactile Feedback in a Novel Virtual Reality Volumetric Music Video
(2023)The creation of imaginary worlds has been the focus of philosophical discourse and artistic practice for millennia. Humans have long evolved to use media and imagination to express their inner worlds outwardly via artistic ...