Learning: Operational and Educational Effectiveness Report
Citation:
Holohan, A., Pyz, J., Cooke, M., Touissant, M., Wade, V., Byrne, J., Haahr, M., Cotton, R., Learning: Operational and Educational Effectiveness Report, Europe, May, 2019, 1 - 136Download Item:
Deliverable-5.3_Learning_-Operational-and-Educational-Effectiveness-Report.pdf (Deliverable Report for H2020 Project) 4.635Mb
Abstract:
This deliverable outlines the development of the methodology to assess the learning through GAP by personnel from end user organizations in a training environment (Task 5.4) and the implementation of this methodology (Task 5.5-5.9) to see if the GAP intervention can generate positive movement on the continuum of each of Communication Competence, Gender Awareness and Cultural Awareness. The methodology encompassed in-game and out-game assessment, both of which will be explained and described, and the combination of which allowed for measurement of changes produced by playing the game. The in-game assessment was developed by conducting workshops with members of end users organizations in 4 different countries in the EU to establish a GAP Behavioural Anchor Ratings system (BARS), and this system was further refined by subject matter expertise workshops and workshops between TCD ADAPT and TCD Sociology. Key decisions in the game produce scores that are given digitally in feedback reports directly to the player after game play.
Sponsor
Grant Number
European Commission
700670
Author's Homepage:
http://people.tcd.ie/aholohan
Author: Holohan, Anne
Other Titles:
Gaming for PeaceType of material:
ReportCollections:
Availability:
Full text availableKeywords:
Digital Engagement, Inclusive Society, International Integration, Cultural awareness, Gender awarenessSubject (TCD):
Digital Engagement , Inclusive Society , International DevelopmentLicences: