Now showing items 1-3 of 3

    • Crowd creation pipeline for games 

      DOBBYN, SIMON; MCDONNELL, RACHEL; O'SULLIVAN, CAROL ANN (2006)
      With the increase in realism of games based in stadiums and urban environments, real-time crowds are becoming essential in order to provide a believable environment. However, realism is still largely lacking due to the ...
    • Geometry reduction for urban simulation on handheld devices 

      O'SULLIVAN, CAROL ANN (2005)
      We present a real-time urban simulation on a Personal Digital Assistant (PDA). An existing desktop urban simulation is used to automatically generate potential visibility data, sub-divide the world into areas of similar ...
    • Perceptual evaluation of level of detail clothing for virtual humans 

      O'Sullivan, Carol; Mc Donnell, Rachel (2006)
      Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. ...