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Measuring Synchrony in Dialog Transcripts
(Springer, 2012)
A finite register method of processing dialog transcripts is used to measure interlocutor synchrony. Successive contributions by participants are measured for word n-gram repetitions and temporal overlaps. The Zipfian ...
The MULTISIMO multimodal corpus of collaborative interactions
(2017)
This paper describes a recently created multimodal corpus that has been designed to address multiparty interaction modelling, specifically collaborative aspects in task-based group interactions. A set of human-human ...
Prior Probabilities of Allen Interval Relations over Finite Orders
(2019)
The probability that intervals are related by a particular Allen relation is calculated relative to sample spaces
Ωn given by the number n of, in one case, points, and, in another, interval names. In both cases, worlds ...
Zohreh Khosrobeigi, Maria Koutsombogera, Carl Vogel
(2023)
This paper studies the relationship between conversational features related to gesture, conversational dominance, collaboration, and personality traits. Specifically, we examine the interaction of motion energy and factors ...
Features and Categories of Hyperbole in Cyberbullying Discourse on Social Media
(European Language Resources Association, 2022)
Cyberbullying discourse is achieved with multiple linguistic conveyances. Hyperboles witnessed in a corpus of cyberbullying
utterances are studied. Linguistic features of hyperbole using the traditional grammatical ...
Semantic reranking of CRF label sequences for verbal multiword expression identification
(Language Science Press, 2018)
Verbal multiword Expressions (VMWE) identification can be addressed successfully as a sequence labelling problem via conditional random fields (CRFs) by returning the one label sequence with maximal probability. This work ...
Cognitive Infocommunications
(2023)
Windfall Scale, Wealth Consciousness and Social Proximity as Influences on Ultimatum Game Decisions
(IEEE, 2018)
—The ultimatum game is a construct used to explore
factors that influence decision making in economic reasoning.
The game involves two players who asymmetrically encounter
a windfall, but both knowing the amount of the ...
Group Dialects in an Online Community
(2007)
Variations in group sub-languages evolve quickly and are a key marker of social boundaries such as those between professions, workgroups, tribes and families. In this paper we present a quantitative analysis of the effects ...
The CLG Framework: A Methodical Approach to Designing Educational Video Games
(Springer Singapore, 2023)
This paper introduces the Context Learning Game (CLG) framework, a game design framework developed for educational video games in formal education settings. The CLG framework is structured into three stages: context, ...