Browsing School of Computer Science and Statistics by Author "Haahr, Mads"
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Alice Dali MR: A Mixed Reality Interactive Narrative Experience
Haahr, Mads (Springer Verlag, 2023)This late breaking work paper presents Alice Dali Mixed Reality (MR), a cutting-edge, first-ever concept of an interactive experience using music, art and narrative in a new and interactive fashion for individual use and ... -
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
Haahr, Mads (2022)When Bandersnatch (2018) was released on Netflix, interactive storytelling became accessible to a mainstream audience on a new scale. While this interactive film lets audiences make binary choices, the influence they ... -
Card-Based Methods in Interactive Narrative Prototyping
Haahr, Mads (Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
The CLG Framework: A Methodical Approach to Designing Educational Video Games
Haahr, Mads (Springer Singapore, 2023)This paper introduces the Context Learning Game (CLG) framework, a game design framework developed for educational video games in formal education settings. The CLG framework is structured into three stages: context, ... -
Cognitive Musicology with AR/VR: Visualisation of Musical Structures and Music Narrative
Haahr, Mads; McDonnell, Maura (SMPC, 2022) -
The Complexity of Uncertainty: Towards Interactive Digital Narratives of Prehistoric Intangible Cultural Heritage
Barbara, Jonathan; Haahr, Mads; Koenitz, Hartmut (Moholy-Nagy University of Art and Design, Budapest, Hungary, 2021)The interdisciplinary endeavor of the Interactive Narrative Design for COmplexity Representations (INDCOR) project to define the role of Interactive Digital Narratives (IDNs) ‘as a means to address complexity as a societal ... -
Consciousness and Blended Reality: The Alice Dali Augmented Reality Experience
Haahr, Mads (Association for the Scientific Study of Consciousness (ASSC), 2022)The relationship between perception and reality has always been central in debates on consciousness. Virtual and Augmented Reality (VR, AR) technologies can blur these boundaries and raise new questions and offer new ... -
Design and Evaluation of Player Experience of a Location-Based Mobile Game
Haahr, Mads; Carrigy, Tara; Naliuka, Katsiaryna; Paterson, Natasa (ACM, 2010)This paper reports on the design and evaluation of player experience of a Location-Based Mobile Game set in Dublin, Ireland in which players act as paranormal investigators hunting for ghosts and gathering evidence of ... -
Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game
Conway, Fionnuala; Haahr, Mads; Paterson, Natasa; Naliuka, Katsiaryna; Kristian Jensen, Soren; Carrigy, Tara (ACM, 2010)In this paper, the development and implementation of a rich sound design, reminiscent of console gaming for a location aware game, Viking Ghost Hunt (VGH) is presented. The role of audio was assessed with particular attention ... -
Educational Video Game for Learning Binary Search Tree
Haahr, Mads (Springer Verlag, 2023)This demo paper presents two prototypes of an educational video game for learning Binary Search Tree data structure in higher education environments. The prototypes were used to evaluate the effectiveness of video games ... -
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D
Haahr, Mads (Springer Verlag, 2023)This paper presents a comprehensive evaluation of an educational video game, DS-Hacker 3D, that incorporates analogies to enhance the learning of conceptual knowledge in computer science, specifically Binary Search Tree ... -
A General-Purpose Taxonomy of Computer-Augmented Sports Systems
Cahill, Vinny; Haahr, Mads; Reilly, Sean; Barron, Peter; Moran, Kieran (IGI Global, 2009)The area of computer-augmented sports is large and complex and spans several disciplines. This chapter presents a general-purpose taxonomy of computer-augmented sports systems, which is intended to assist researchers and ... -
Jack B. Yeats AR and other Art Music
Haahr, Mads; Mc Donnell, Maura (National Concert Hall, Ireland, 2022) -
Learning Binary Search Trees through Serious Games
Haahr, Mads; Rojas-Salazar, Alberto; Ramírez-Alfaro, Paula (ACM, 2020)Data structures and algorithms are core topics in Computer Science, but they are difficult topics to grasp. Data structures and algorithmic concepts are abstract and difficult to relate to previous knowledge. To facilitate ... -
Learning Binary Search Trees through Serious Games based on Analogies
Haahr, Mads (ACM, 2020)Data structures and algorithms are core topics in Computer Science, and they are essential for the development of efficient software. However, data structures and algorithmic concepts are abstract and difficult to relate ... -
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation
Haahr, Mads (Springer, 2022)This demo paper presents a locative, site-specific, augmented-reality game for a WW1 historical site. The work constitutes the preliminary results of a research collaboration between two universities, one museum and a ... -
Location-Aware Multimedia Stories: Bringing Together Real and Virtual Spaces
Haahr, Mads (Portuguese Catholic University, 2008) -
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions
Haahr, Mads (Springer Verlag, 2023)Cosmic horror, or Lovecraftian horror, is an important subgenre in horror fiction, which is concerned with the horror of the unknowable and incomprehensible. In cosmic horror, the thin veil of human sense-making through ...