Now showing items 1-4 of 4

    • AI Structuralist Storytelling In Computer Games 

      Fairclough, Chris; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2004-10)
      This paper is a description of our work in creating a story director agent which utilises AI techniques. The story director controls the storyline in an adventure computer game, with the player controlling the hero ...
    • A Multiplayer Case Based Story Engine 

      Fairclough, Chris; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2003-11-04)
      This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networked game world. The system handles multiple ...
    • Research Directions for AI in Computer Games 

      Fairclough, Chris; Fagan, Michael; Mac Namee, Brian; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2001-10)
      The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. ...
    • Story Games and the OPIATE System: Using Case-Based Planning for Structuring Plots with an Expert Story Director Agent and Enacting them in a Socially Simulated Game World 

      Fairclough, Chris (University of Dublin, Trinity College. Department of Computer Science, 2004-10)
      Storytelling in computer games has become a major selling point for new titles. With new games integrating compelling storylines with simulated worlds, there is increasingly a standard set of techniques used to tell a ...