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  • Case-Based Plan Recognition in Computer Games 

    Fagan, Michael; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2003)
    In this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition ...
  • Research Directions for AI in Computer Games 

    Fairclough, Chris; Fagan, Michael; Mac Namee, Brian; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2001-10)
    The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. ...