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Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing
(2024)
Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie
theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, ...
A virtual safe space? An approach of intersectionality and social identity to behavior in virtual environments
(2022)
Health measures in response to the Covid-19 pandemic have confined
millions to their homes and minimized social contacts. During this period, a
significant proportion of social activities—including work, education, ...