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Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices
(2024)
Smartphones’ popularity is largely based on their pervasiveness, portability, and the wide range of functions they encompass: they can play high-definition moving-image content without spatial and temporal constraints. ...
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing
(2024)
Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie
theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, ...