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dc.contributor.authorSzita, Kata
dc.date.accessioned2023-09-27T10:46:09Z
dc.date.available2023-09-27T10:46:09Z
dc.date.issued2024
dc.date.submitted2024en
dc.identifier.citationKata Szita, Brendan Rooney, Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices, Entertainment Computing, 48, 2024, 100598-en
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/103924
dc.descriptionPUBLISHEDen
dc.description.abstractSmartphones’ popularity is largely based on their pervasiveness, portability, and the wide range of functions they encompass: they can play high-definition moving-image content without spatial and temporal constraints. However, the lack of spatial and temporal frameworks can account for distractions. Distractions (generally sonic or visual information) can originate from the surrounding environment or from the device itself and they may or may not hold semantic links to the content being watched. In this paper, we argue that the distraction effect in movie watching is based on a distractor’s modality, neutrality, and ecological relevance to the movie. To test the effects of these properties, we recorded viewers’ gaze and electrodermal activity while they watched a narrative film sequence on smartphone and projector screens in the presence of sonic and visual distractors. We found that screen type can affect attention and arousal: in comparison to projector viewers, smartphone viewers experienced lower arousal and were more likely to shift their attention from the movie even when a distractor closely related to the movie was played. It was also observed that distractors that require urgent attention and are unrelated to the movie redirect the viewer’s attention and increases electrodermal activity values. In contrast, distractors with ecological relevance to the movie are less likely to induce changes in attention and arousal.en
dc.format.extent100598en
dc.language.isoenen
dc.relation.ispartofseriesEntertainment Computing (Elsevier);
dc.relation.ispartofseries48;
dc.relation.urihttps://doi.org/10.1016/j.entcom.2023.100598en
dc.rightsYen
dc.subjectEye trackingen
dc.subjectElectrodermal activityen
dc.subjectArousalen
dc.subjectDistractionen
dc.subjectAttentionen
dc.subjectSmartphoneen
dc.subjectSpectatorshipen
dc.titleSmartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devicesen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/szitak
dc.identifier.rssinternalid258999
dc.identifier.doi10.1016/j.entcom.2023.100598
dc.relation.ecprojectidinfo:eu-repo/grantAgreement/EC/FP7/945447
dc.rights.ecaccessrightsopenAccess
dc.relation.doi10.1016/j.entcom.2023.100598en
dc.relation.citesCitesen
dc.relation.citesCitesen
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDTagEYE TRACKINGen
dc.subject.TCDTagFILMen
dc.subject.TCDTagMOVIEen
dc.subject.TCDTagSOUNDen
dc.subject.TCDTagVISUAL PROCESSINGen
dc.subject.TCDTagelectrodermal activityen
dc.identifier.rssurihttps://doi.org/10.1016/j.entcom.2023.100598
dc.identifier.orcid_id0000-0002-3177-9980
dc.status.accessibleNen
dc.contributor.sponsorEuropean Commissionen
dc.contributor.sponsorGrantNumber945447en


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