The Impact of Structured Incentives on the Adoption of a Serious Game for Hand Hygiene Training in a Hospital Setting.

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2016Access:
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Lacey, G., Corr, M., Morrow, H., McQueen, A., Cameron, F. & Connolly, C., The Impact of Structured Incentives on the Adoption of a Serious Game for Hand Hygiene Training in a Hospital Setting., Studies in Health Technology and Informatics, Next Med / Medicine meets Virtual Reality, Los Angles, CA, USA, April 7-9, 2016, Westwood, J.D., Westwood, S.W., Fellender-Tsai, L., Fidopiastis, C.M., Liu, A., Senger, S., Vosburgh, K.G., 220, IOS Press, 2016, 179-184Download Item:
Abstract:
Hand hygiene is recognized by the CDC as the most effective method of
preventing Hospital Acquired Infections (HAIs) which cost the US healthcare
system $14 Billion. However, training and promotion of hand hygiene in
healthcare settings is an on-going challenge. This paper describes a hand hygiene
improvement campaign in Edinburgh Royal Infirmary (Scotland, UK) using the
SureWash gesture recognition system (SureWash, IRL). The campaign consisted
of two phases of three-months each; the first phase involved technology evaluation
and familiarization in a variety of settings within the hospital. The second phase
involved rotation between two units with specific changes to the incentives for
completing the training. There were 2,010 individual training sessions with over
30% outside of office hours. Individuals completed an average of 2.72 training
sessions each and 90% of staff passed the assessment. Senior staff noted a change
in hand hygiene culture following the campaign and the good-natured competition
between staff to demonstrate hand hygiene competence using the SureWash
serious game. While the new technology did facilitate the culture change its
successful implementation was dependent on a set of incentives for staff and a
structured implementation plan.
Author's Homepage:
http://people.tcd.ie/gjlaceyOther Titles:
Studies in Health Technology and InformaticsNext Med / Medicine meets Virtual Reality
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IOS PressType of material:
Conference PaperCollections
Series/Report no:
220;Availability:
Full text availableKeywords:
Gesture recognition, Hand hygiene training, GamificationSubject (TCD):
Creative Technologies , Computer Vision and Image ProcessingMetadata
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