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dc.contributor.authorMCDONNELL, RACHEL
dc.contributor.authorNEWELL, FIONA
dc.contributor.authorO'SULLIVAN, CAROL
dc.contributor.editorD., Metaxas and J. Popovicen
dc.date.accessioned2012-07-02T16:08:56Z
dc.date.available2012-07-02T16:08:56Z
dc.date.createdAugust, 2007en
dc.date.issued2007
dc.date.submitted2007en
dc.identifier.citationRachel McDonnell, Fiona Newell, Carol O'Sullivan, Smooth Movers: Perceptually Guided Human Motion Simulation, <i>Eurographics/ ACM SIGGRAPH Symposium on Computer Animation</i>, <i>San Diego, U.S.</i>, <i>August, 2007</i>, edited by D. Metaxas and J. Popovic , ACM Press, 2007, pp259 - 269en
dc.identifier.otherY
dc.identifier.otherY
dc.identifier.urihttp://hdl.handle.net/2262/64113
dc.descriptionPUBLISHEDen
dc.description.abstractTo animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose update rate is largely constrained by the available hardware and overall simulation complexity. To date, no analysis of the factors that affect the perceived smoothness of animated virtual characters has been presented. In the ?rst perceptual studies aimed at identifying such factors and their interactions, we have determined some thresholds that could be used to produce acceptably smooth human animations in a variety of conditions. Some interesting results were found, e.g., that character type, clothing, scene complexity or motion synchronicity had no effect on smoothness perception in our experiments, but cycle rate, linear velocity, motion complexity and group size all had a signi?cant effect, with slower or lower intensity movements generally requiring fewer updates. Our results should be of real practical use to character animators in various application areas, but in particular to developers of real-time applications where Simulation Levels Of Detail (SLOD) need to be employed.en
dc.description.sponsorshipThis work was supported by Science Foundation Ireland.en
dc.format.extent259 - 269en
dc.language.isoenen
dc.publisherACM Pressen
dc.rightsYen
dc.subjectHuman Motion Simulationen
dc.subjectComputer Graphicsen
dc.subjectThree Dimensional Graphicsen
dc.subject3Den
dc.subjectsimulationen
dc.titleSmooth Movers: Perceptually Guided Human Motion Simulationen
dc.title.alternativeEurographics/ ACM SIGGRAPH Symposium on Computer Animationen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.peoplefinderurlhttp://people.tcd.ie/ramcdonn
dc.identifier.peoplefinderurlhttp://people.tcd.ie/fnewell
dc.identifier.rssinternalid45714
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/McDonnellSCA07.pdf


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