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dc.contributor.authorSTRONG, GLENNen
dc.contributor.authorBRADY, MICHAEL HAYESen
dc.contributor.authorGILTRAP, CATHERINEen
dc.contributor.authorMAC an AIRCHINNIGH, MICHEALen
dc.contributor.editorYasar Tonta et al.en
dc.date.accessioned2011-02-17T12:28:33Z
dc.date.available2011-02-17T12:28:33Z
dc.date.createdJune 22-24en
dc.date.issued2011en
dc.date.submitted2011en
dc.identifier.citationMicheal Mac an Airchinnigh, Glenn Strong, Catherine Giltrap, Shane Brennan, Mike Brady, What makes a great mobile digital art exhibition, ElPub2011 Digital Publishing and Mobile Technologies, Istanbul, June 22-24, Yasar Tonta et al., Hacettepe University Department of Information Management, 2011, 52 - 61en
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/50652
dc.descriptionPUBLISHEDen
dc.descriptionIstanbulen
dc.description.abstractPassive reception and consumption of art is a given, in our times. Artists produce. Spectators consume. At the nexus stands the curator who chooses the produce and the exhibitor who provides the space for consumers. This natural hierarchy also tends to colonize the digital space. But, in the digital world, much of the functioning of the hierarchy has become democratised. The meeting place of exhibited art moved from the physical to the virtual online. Not everyone can visit, say, Istanbul Modern museum. It ought to be possible in principle for everyone to be able to visit ?Istanbul Modern Digital? museum. The next stage of digital democracy, already upon us since early 2010, is the mobile art lover, mobile in the sense of being free from being tied down in one place and being able to choose what to see, where to be, and when to do it: early morning, late at night; in the plane, on the train, in bed, in class. Learning is for everyone. It is what make us human, to continue to learn. Learning takes place best when one is active. In the context of the Mobile Digital Art Exhibition, we have explored ways in which to enhance the experience of the curator as ?everyman? and everyman has potentially the opportunity to construct a mobile digital art exhibition, even one such as the ?Museum of Innocence? in the manner as described by Orhan Pamuk.en
dc.format.extent52en
dc.format.extent61en
dc.language.isoenen
dc.publisherHacettepe University Department of Information Managementen
dc.rightsYen
dc.subjectFlickr Galleryen
dc.subjectGoogle Gogglesen
dc.subjectMobile Deviceen
dc.subjectMuseum of Innocenceen
dc.subjectQR code tagen
dc.subjectComputer sciencesen
dc.titleWhat makes a great mobile digital art exhibitionen
dc.title.alternativeElPub2011 Digital Publishing and Mobile Technologiesen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/mmacanaien
dc.identifier.peoplefinderurlhttp://people.tcd.ie/gstrongen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/mbradyen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/giltracen
dc.identifier.rssinternalid70724en


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