Rabbit Run: Gaze and Voice Based Game Interaction
Citation:
J. O'Donovan, J. Ward, S. Hodgins, V. Sundstedt, Rabbit Run: Gaze and Voice Based Game Interaction, The 9th Irish Eurographics Workshop, Dublin, 11 December, Yann Morvan and Veronica Sundstedt, 2009Download Item:
Abstract:
Modern eye tracking technology allows an observer?s gaze to be determined in realtime by measuring their eye
movements. Recent studies have examined the viability of using gaze data as a means of controlling computer
games. This paper investigates the combination of gaze and voice recognition as a means of hands-free interaction
in 3D virtual environments. A novel game evaluation framework is implemented controllable by input from gaze
and voice as well as mouse and keyboard. This framework is evaluated both using quantitative measures and
subjective responses from participant user trials. This is the first evaluation study performed comparing gaze
and voice against mouse and keyboard input. The main result indicates that, although game performance was
significantly worse, participants reported a higher level of immersion when playing using gaze and voice.
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http://people.tcd.ie/sundstevDescription:
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Author: SUNDSTEDT, VERONICA
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Three-Dimensional Graphics and RealismMetadata
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