Evaluating the visual fidelity of physically based animations

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20032003
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Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser, Evaluating the visual fidelity of physically based animations, <i>ACM Transactions on Graphics</i>, 22, (3), 2003, p527 - 536Download Item:
Abstract:
For many systems that produce physically based animations, plausibility
rather than accuracy is acceptable. We consider the problem
of evaluating the visual quality of animations in which physical
parameters have been distorted or degraded, either unavoidably
due to real-time frame-rate requirements, or intentionally for
aesthetic reasons. To date, no generic means of evaluating or predicting
the fidelity, either physical or visual, of the dynamic events
occurring in an animation exists. As a first step towards providing
such a metric, we present a set of psychophysical experiments
that established some thresholds for human sensitivity to dynamic
anomalies, including angular, momentum and spatio-temporal distortions
applied to simple animations depicting the elastic collision
of two rigid objects. In addition to finding significant acceptance
thresholds for these distortions under varying conditions, we identified
some interesting biases that indicate non-symmetric responses
to these distortions (e.g., expansion of the angle between postcollision
trajectories was preferred to contraction and increases in
velocity were preferred to decreases). Based on these results, we
derived a set of probability functions that can be used to evaluate
the visual fidelity of a physically based simulation. To illustrate
how our results could be used, two simple case studies of simulation
levels of detail and constrained dynamics are presented.
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http://people.tcd.ie/osullicahttp://people.tcd.ie/osullica
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Author: DINGLIANA, JOHN; GIANG, THANH; KAISER, MARY K.; O'SULLIVAN, CAROL ANN; O'SULLIVAN, CAROL ANN
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Series/Report no:
223
ACM Transactions on Graphics
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