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Now showing items 197-216 of 290

  • Perceptually guided authoring of image based representations 

    Morvan, Yann (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2007)
    The creation of digital visual content has become a major activity in a broad range of industries. A huge quantity of labour is invested in related tasks, from modeling to de-noising of captured data. There has been ...
  • Perceptually-Adaptive Collision Detection for Real-time Computer Animation 

    O'SULLIVAN, CAROL ANN (Unversity of Dublin, Trinity College Dublin. Department of Computer Science, 1999)
    The aim of interactive animation systems is to create an exciting and real experience for viewers, to give them a feeling of immersion, of "being there". The tendency in the past has been to attempt to achieve this by ...
  • Personalised eLearning development environments 

    Dagger, Declan (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006)
    Personalised eLearning is seen as a key element for next generation educational programmes [DFES, 2005]. The goal of personalised eLearning is to support eLearning content, activities and collaboration, adapted to the ...
  • PiCSE : a framework for simulation and emulation of pervasive computing applications 

    Reynolds, Vincent (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2015)
    The field of pervasive computing is changing rapidly, with the proliferation of and advances in hardware and communication technologies resulting in a shift towards a large-scale, heterogeneous pervasive computing world ...
  • Planning and adaptation of virtual human character motion 

    O'Brien, Cormac (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)
    This thesis covers some work on planning and adapting motions for a virtual 3d human character. The motivation is to use the physical features of the motion to drive both the planning of motion sequences and the subsequent ...
  • Plausible crowd and group formations 

    Ennis, Cathy (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)
    Applications using real-time virtual crowds can be found in many areas, including the entertainment industry, for urban planning and health and safety purposes. In some of these applications, where the goal is to replicate ...
  • Policy based management for dynamic organisations 

    Feeney, Kevin Chekov (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2009)
    Policy-Based Management (PBM) is a recent development in systems and network management research which aims to address the challenge of efficiently managing complex and heterogeneous information systems. Broadly speaking, ...
  • Practical and architectural aspects of sorting and searching 

    Nash, Nicholas C.A. (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2010)
    The work in this dissertation was motivated by a desire to understand as well as to improve the performance of certain algorithms and data structures in practice. The performance of algorithms in practice is influenced by ...
  • Prioritised slotted-Circus 

    Gancarski, Paweł (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2012)
    The main difference between a software and hardware design is that the hardware cannot be patched or updated after releasing. Also in the case of software, compilation and tests can be performed with the “click of a button”, ...
  • Probabilistic program verification in the style of the unifying theories of programming 

    Bresciani, Riccardo (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)
    We present a novel framework to reason on programs based on probability distributions on the state space of a program: they are functions from program states to real numbers in the range [0..1], which can be used to represent ...
  • Procedural modelling of urban environments 

    Cullen, Brian (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2012)
    Procedural modelling of urban environments has become an important topic in computer graphics. With the ever increasing demand for larger and more realistic content in games and movies, the time and cost to model urban ...
  • Program generation for Intel AES new instructions 

    Manley, Raymond Keith Scott (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)
    High-performance primitive libraries are used to replace parts of sub-optimal code with optimized implementations. These libraries often come in the form of highly-optimized assembly routines, which raises several issues. ...
  • A Programming Model for Mobile Context-Aware Applications 

    Biegel, Gregory (University of Dublin, Trinity College. Department of Computer Science, 2005-05)
    Continuing advances in hardware miniaturisation and networking technologies have contributed to the widespread deployment of a range of mobile computing devices. Ad hoc communication between mobile devices enables the ...
  • Reactive execution-time forecasting of dynamically-adaptable software 

    Brennan, Shane (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)
    Software operating in domains such as process management systems, wireless sensor networks and spacecraft control systems are expected to continue uninterrupted operation over extended periods, without any manual supervision, ...
  • Real-time medium access control in vehicular ad hoc networks 

    Zhang, Shu (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)
    The need to reduce the number of fatalities due to road traffic accidents as well as to improve the comfort and efficiency of travel has motivated the vision of vehicular ad hoc networks. Vehicles are envisaged to be able ...
  • Realistic crowd animation : a perceptual approach 

    McDonnell, Rachel (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006)
    Real-time applications such as games or urban simulations arc often highly complex in nature. User expectations grow year by year, along with a concomitant desire for added realism. Due to the performance limitations of ...
  • Reducing overfitting in wrapper-based search 

    Loughrey, John (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006)
    The benefits of wrapper-based techniques for feature selection are well established. However, it is acknowledged that overfitting can occur in feature selection using the wrapper method when there is a limited amount of ...
  • Responsive aggregate defence for denial of service attacks 

    Bitorika, Arkaitz (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)
    The Internet is the main provider of information, communication and media services for an increasing percentage of the world's population. Its architecture is based on packet switching principles and employs a layered, ...
  • Risk perceptions on social networking sites : an investigation of age and other factors 

    Keaney, Aideen M. (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2012)
    Since the mid 2000’s, social networking sites (SNSs) such as Facebook and Bebo have seen phenomenal growth. These sites provide many benefits for users, but there are risks in using them. To date most of the studies that ...