Case-Based Plan Recognition in Computer Games
Citation:Fagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10
TCD-CS-2003-01.pdf (PDF) 1.200Mb
In this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.
Publisher:Trinity College Dublin, Department of Computer Science
Type of material:Technical Report
Series/Report no:Computer Science Technical Report
Availability:Full text available