Browsing Computer Science (Scholarly Publications) by Title
Now showing items 1321-1340 of 1353
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WaterCom: Connecting research configurations with practical deployments: A multilevel, multipurpose underwater communications test platform
(ACM, 2016)This paper describes the ongoing evolution of the Water-Com framework developed as part of the NSF funded Ocean-TUNE CRI project. A particular challenge for connecting global researchers and the public with remote, autonomous ... -
Web Search Personalisation Using Social Data
(2012)Web search that utilizes social tagging data suffers from an extreme example of the vocabulary mismatch problem encountered in traditional Information Retrieval (IR). This is due to the personalized, unrestricted vocabulary ... -
Web Service Integration for Next Generation Localisation
(2009)Developments in Natural Language Processing technologies promise a variety of benefits to the localization industry, both in its current form in performing bulk enterprise-based localization and in the future in ... -
Web-based case studies for continuous professional development via the VICOCITY case study support tool
(Springer-Verlag, 2009)Web-based case studies offer some significant advantages over the traditional paper-based ones. The results from three uses of a Web-supported case study tool giving advantages and disadvantages are discussed from the ... -
A Web-based Framework for the Evaluation of End-User Experience in Adaptive and Personalised eLearning Systems
(IEEE, 2011)The evaluation of interactive adaptive and personalised systems has long been acknowledged as a difficult, complicated and very demanding endeavour due to the complex nature of these systems. This paper describes a web-based ... -
Web-mediated education and training environments: A review of personalised interactive e-learning resources
(Information Science Reference (an imprint of IGI Global), 2013)This chapter reviews the concept of personalised eLearning resources in relation to integrating interactivity into asynchronous learning. Personalised eLearning resources are learning resources which are selected to suit ... -
WebDataNet: A network on web-based data collection, methodological challenges, solutions and implementation
(2012)WEBDATANET is a unique multidisciplinary European network bringing together more than 76 leading web-based data collection experts, (web) survey methodologists, psychologists, sociologists, linguists, economists, computer ... -
"What is, Becomes What is Right" A Conceptual Framework of Newcomer Legitimacy for Online Discussion Communities.
(2015)Online community newcomers can face challenges in community participation, acceptance and fostering member relationships. Consequently, a crucial behavioral strategy for community acceptance identified by previous research ... -
What makes a good conversation? Challenges in designing truly conversational agents
(ACM, 2019-05)Conversational agents promise conversational interaction but fail to deliver. Efforts often emulate functional rules from human speech, without considering key characteristics that conversation must encapsulate. Given its ... -
What makes a great mobile digital art exhibition
(Hacettepe University Department of Information Management, 2011)Passive reception and consumption of art is a given, in our times. Artists produce. Spectators consume. At the nexus stands the curator who chooses the produce and the exhibitor who provides the space for consumers. This ... -
What we talk about when we talk about interactivity: Empowerment in public discourse
(2017)This study offers new insights into interactivity by examining its association with empowerment in public discourse. Using data from 20 years of newspaper coverage, a mixed methods analysis ... -
When TCP breaks: Delay- and Disruption- tolerant networking
(2006)The authors give an overview of current work on delay- and disruption-tolerant networking and review the overall architecture proposed by the Internet Research Task Force?s Delay Tolerant Networking Research Group.Their ... -
Who am I that Acts? The Use of Voice in Virtual Reality Narratives
(Springer, 2021)Self-identification is a key factor for the immersion of the VR interactive narrative player. Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal focalization, and casting the player in ... -
Why didn't we spot that?
(IEEE, 2010)The Secure Sockets Layer (SSL) protocol and its standards-track successor, the Transport Layer Security (TLS) protocol, were developed more than a decade ago and have generally withstood scrutiny in that the protocols ... -
Why Don't We Encrypt Our Email?
(IEEE, 2009)Today, almost all the programs we use to send and receive email include support for strong security mechanisms that we can apply end-to-end. But we generally don't use those - why is that? In this article, the author briefly ... -
Why XLIFF and Why XLIFF 2?
(Editions Tradulex, Geneva, 2016) -
Windfall Scale, Wealth Consciousness and Social Proximity as Influences on Ultimatum Game Decisions
(IEEE, 2018)—The ultimatum game is a construct used to explore factors that influence decision making in economic reasoning. The game involves two players who asymmetrically encounter a windfall, but both knowing the amount of the ... -
WinkTalk: A Demonstration of a Multimodal Speech Synthesis Platform Linking Facial Expressions to Expressive Synthetic Voices
(Association for Computational Linguistics, 2012)This paper describes a demonstration of the WinkTalk system, which is a speech synthesis platform using expressive synthetic voices. With the help of a webcamera and facial expression analysis, the system allows the ...