Browsing by Subject "virtual humans"
Now showing items 1-9 of 9
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ALOHA: Adaptive Level of Detail for Human Animation: Towards and new Framework.
(2000)The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ... -
Animating humans on handlheld devices for interactive gaming
(2005)This paper examines the implementation and efficacy of impostor-based techniques on smallscreen devices, and compares their effectiveness with that of the same techniques when used on desktop computers. Firstly, a ... -
Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny?
(2021)Advancements in real-time rendering technology have continued to develop rapidly over the course of the last decade. Consequently, human likenesses have been represented virtually with increasingly impressive detail. ... -
Attention-driven eye gaze and blinking for virtual humans
(ACM Press, 2003) -
The effect of gender and attractiveness of motion on proximity in virtual reality
(2020)In human interaction, people will keep different distances from each other depending on their gender. For example, males will stand further away from males and closer to females. Previous studies in virtual reality (VR), ... -
Model for predicting perception of facial action unit activation using virtual humans
(2021)Blendshape facial rigs are used extensively in the industry for facial animation of virtual humans. However, storing and manipulating large numbers of facial meshes (blendshapes) is costly in terms of memory and computation ... -
Synthetic vision and memory for autonomous virtual humans
(Blackwell, 2002)A memory model based on ?stage theory?, an influential concept of memory from the field of cognitive psychology, is presented for application to autonomous virtual humans. The virtual human senses external stimuli through a ... -
Virtual shapers & movers: form and motion affect sex perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a ... -
Virtual Shapers & Movers: Form and Motion affect Sex Perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point ...