Now showing items 1-3 of 3

    • Facial animation for real-time conversing groups 

      MCDONNELL, RACHEL (2010)
      In recent years, many developments have been made in real-time crowds, with popular video games such as Ubisoft's Assassins Creed investing significant resources into their crowds. Research has focused heavily on agent ...
    • Virtual shapers & movers: form and motion affect sex perception 

      MCDONNELL, RACHEL; NEWELL, FIONA; O'SULLIVAN, CAROL ANN (2007)
      An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a ...
    • Virtual Shapers & Movers: Form and Motion affect Sex Perception 

      O'Sullivan, Carol; Mc Donnell, Rachel; Newell, Fiona (2007)
      An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point ...