Browsing by Subject "motion capture"
Now showing items 1-3 of 3
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Facial animation for real-time conversing groups
(2010)In recent years, many developments have been made in real-time crowds, with popular video games such as Ubisoft's Assassins Creed investing significant resources into their crowds. Research has focused heavily on agent ... -
Virtual shapers & movers: form and motion affect sex perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a ... -
Virtual Shapers & Movers: Form and Motion affect Sex Perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point ...