Browsing by Subject "blending"
Now showing items 1-2 of 2
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Skinning with Dual Quaternions
(2007)Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require artist ... -
Skinning with dual quaternions
(2007)Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require ...