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  • Skinning with Dual Quaternions 

    Kavan, Ladislav; Collins, Steven; O'Sullivan, Carol; COLLINS, STEVEN (2007)
    Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require artist ...
  • Skinning with dual quaternions 

    O'SULLIVAN, CAROL ANN (2007)
    Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require ...