Sort by: Order: Results:

Now showing items 1-4 of 4

  • Evaluating the visual fidelity of physically based animations 

    DINGLIANA, JOHN; GIANG, THANH; KAISER, MARY K.; O'SULLIVAN, CAROL ANN; O'SULLIVAN, CAROL ANN (2003)
    For many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual quality of animations in which physical parameters have been ...
  • Fidelity metrics for animation 

    O'SULLIVAN, CAROL ANN (2004)
    In this paper, the problem of evaluating the fidelity of animations will be addressed. Plausible simulation and the perceptual impact of animations generated using approximations or interactive manipulation will be ...
  • A model of collision perception for real-time animation 

    RADACH, RALPH; COLLINS, STEVEN; O'SULLIVAN, CAROL ANN (Springer, Wien, 1999)
    A model of human visual perception of collisions is presented, based on twodimensional measures of eccentricity and separation. The model is validated by performing psychophysical experiments. We demonstrate the feasibility ...
  • Skinning arbitrary deformations 

    DOBBYN, SIMON; MCDONNELL, RACHEL; O'SULLIVAN, CAROL ANN (ACM Press, 2007)
    Matrix palette skinning (also known as skeletal subspace deformation) is a very popular real-time animation technique. So far, it has only been applied to the class of quasi-articulated objects, such as moving human or ...