Browsing by Subject "Virtual reality"
Now showing items 1-13 of 13
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Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
Colour Correction for Stereoscopic Omnidirectional Images
(2018)Stereoscopic omnidirectional images (ODI) when viewed with a head-mounted display are a way to generate an immersive experience. Unfortunately, their creation is not an easy process, and different problems can be present ... -
Consciousness and Blended Reality: The Alice Dali Augmented Reality Experience
(Association for the Scientific Study of Consciousness (ASSC), 2022)The relationship between perception and reality has always been central in debates on consciousness. Virtual and Augmented Reality (VR, AR) technologies can blur these boundaries and raise new questions and offer new ... -
Director's cut - A combined dataset for visual attention analysis in cinematic VR content
(2018)Methods of storytelling in cinema have well established conventions that have been built over the course of its history and the development of the format. In 360° film many of the techniques that have formed part of this ... -
Director's Cut - Analysis of Aspects of Interactive Storytelling for VR Films
(2018)In this paper we explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their stories and guide users, we analyze how end-users view 360 degree video in the presence of directional ... -
Director's Cut - Analysis of VR Film Cuts for Interactive Storytelling
(2018)The usage of film cuts, or transitions, is a powerful technique in interactive storytelling to express the film story by leading the viewers attention. To explore how existing transition techniques are currently being ... -
Faoladh : A Case Study in Cinematic VR Storytelling and Production
(2018)Portraying traditional cinematic narratives in virtual reality (VR) is an emerging practice where often the methods normally associated with cinematic storytelling need to be adapted to the 360 format. In this paper we ... -
Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations
(2020)Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the ... -
Simultaneous Segmentation and Recognition: Towards more accurate Ego Gesture Recognition
(2019)Ego hand gestures can be used as an interface in AR and VR environments. While the context of an image is impor- tant for tasks like scene understanding, object recognition, image caption generation and activity ... -
Subjective and objective quality assessment for volumetric video compression
(2019)Volumetric video is becoming easier to capture and display with the recent technical developments in the acquisition, and display technologies. Using point clouds is a popular way to represent volumetric video for augmented ... -
Towards Generating Ambisonics Using Audio-Visual Cue for Virtual Reality
(2019)Ambisonics i.e., a full-sphere surround sound, is quintessential with 360◦ visual content to provide a realistic virtual reality (VR) experience. While 360◦ visual content capture gained a tremendous boost recently, ... -
Virtual Play: Beckettian Experiments in Virtual Reality
(2018)The past ten years have seen extensive experimentation with Beckett and new technological media at Trinity College Dublin. Research projects have included the stage adaptation and installation of a teleplay (Ghost Trio, ... -
Who am I that Acts? The Use of Voice in Virtual Reality Narratives
(Springer, 2021)Self-identification is a key factor for the immersion of the VR interactive narrative player. Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal focalization, and casting the player in ...