Browsing by Subject "3D modelling"
Now showing items 1-3 of 3
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Crowd creation pipeline for games
(2006)With the increase in realism of games based in stadiums and urban environments, real-time crowds are becoming essential in order to provide a believable environment. However, realism is still largely lacking due to the ... -
Geometry reduction for urban simulation on handheld devices
(2005)We present a real-time urban simulation on a Personal Digital Assistant (PDA). An existing desktop urban simulation is used to automatically generate potential visibility data, sub-divide the world into areas of similar ... -
Perceptual evaluation of level of detail clothing for virtual humans
(2006)Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. ...