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  • Analogue Dynamics Engine (ADE) 

    WOULFE, MUIRIS (University of Dublin, Department of Computer Science, Trinity College Dublin, 2005)
    This report outlines the design and implementation of the Analogue Dynamics Engine (ADE). The ADE is a physics engine constructed from a hybrid, analogue and digital, computer. Software physics engines are becoming ...
  • Collision Detection Hardware Optimised for Ray-Tracers 

    MANZKE, MICHAEL; WOULFE, MUIRIS; DOYLE, MICHAEL (Eurographics Association, 2010)
    Collision detection is the process of determining whether objects in a computer-simulated environment are intersecting. It is vital for a range of diverse applications. However, despite numerous developments, it is often ...
  • Field-Programmable Physics Processor (FP?) 

    WOULFE, MUIRIS; MANZKE, MICHAEL (Xilinx, 2006)
  • Programming Models for Reconfigurable Application Accelerators 

    MANZKE, MICHAEL; BRENNAN, ROSS; WOULFE, MUIRIS; CREEDON, EOIN TIMOTHY (Barcelona Supercomputing Center, 2009)
    Algorithms can be accelerated by offloading computeintensive operations to application accelerators comprising reconfigurable hardware devices known as Field Programmable Gate Arrays (FPGAs). We examine three types of ...
  • Towards a Field-Programmable Physics Processor (FP?) 

    WOULFE, MUIRIS; MANZKE, MICHAEL (IADT Dun Laoghaire, 2006)
    In this paper, we outline the design and implementation of an FPGA-based numerical integrator that will ultimately form the basis of our FPGA-based physics engine. Physics engines are considered one of the most important of ...